Simian - Magnetic
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Traits
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STR: 18 CON: 11 INT: 12 DEX: 16 WIS: 14 CHA: 7
Hit Points: 12 Bloodied: 6 +2 to Bio overcharge. Speed: 6 Initiative:4 AC: 18 Fortitude: 16 Reflex: 15 Will:13
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Gearmechanic's overallsrebarthrown knifeexplorer's kitlaptop computergenerator (8 hours of fuel)generator (8 hours of fuel)binoculars
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PersonalityHow trusting are you? Gullible What is your outlook at the start of each day? Self-assured What kind of decision maker are you? Timid How conscientious are you about following rules? Flexible How empathetic are you? Hard-hearted How courageous are you while under fire? Cautious
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SkillsAcrobatics: 4 Athletics: 9 Conspiracy: 2 Insight: 3 Interaction: 0 Mechanics: 6 Nature: 3 Perception: 3 Science: 2 Stealth: 4
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PowersApe Rage At-will, bio, physical, weapon Standard action Melee or ranged weapon One creature | d20+5 + weapon accuracy Strength attack + level + weapon accuracy vs. AC | 1d6+5 1[W] + 1d6 + str mod + level physcical damage, and you get +2 power bonus on next attack vs target before end of next turn | Lodestone Lure At-will, dark, electricity Standard action Melee 5 One creature | d20+4 Dexterity attack + level vs. fortitude | 1d8+5 1d8 + dex mod + 2 x level electric damage, and pull target 3 squares |
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