We have given some thought to what else we could add to the Random Room
Generator so we decided to list our hopes and dreams below in no particular
order:
Future Features
-
room report in an easy to read format printable and exportable via XML
-
be more descriptive as to where the Room Exits
are
-
Add EL/CR reasoning
-
monster
-
monster stat blocks
-
monster allies
-
monster minions
-
traps
-
etc...
-
Actually allow a drill down to see what the treasure items and treasure
good
really are and what they are worth
-
Hide and Split where the treasure coins are located
-
ie. if the treasure is 100 gp, 50 gp may be in a shoe, 50 gp may be on a
shelf.
-
the room contains 100 gp, but if the dungeon crawler doesn't search the
desk he may miss 70gp. If he doesn't look in the pile of dung, he may
miss another 30gp.
-
Hide where the treasure items
are located
-
Do more with containers, containers should contain items perhaps
-
map the room
-
gradually reveal items found in the room,
perhaps by applying Search DCs
-
additional room hazards
-
define room features further as opposed to room theme
Recently Added features
-
Add more room themes a
-
Allow for a more modern room to be generated, perhaps a room genre
to generate a
-
Add more modern items to our items table a
-
Make the titles easier to read with our harsh background a