Multiattack. Uses Frightful Presence, then makes one bite and two claw attacks.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 +8) piercing damage.
Bite+. plus 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6+8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 +8) bludgeoning damage.
Fire Breath. (Recharge 5-6) DC 21 dexterity saving throw, half damage on successful save, for 66 (12d10) fire damage in 60 ft. Cone
Frightful Presence. DC 21 Wisdom saving throw, frightened. Save at end of each turn, successful save creature becomes immune. in 120 Area
Weakening Breath. (Recharge 5-6) DC 21 Strength saving throw, on failure, creature has disadvantage on Strength based attack rolls, Strength checks, and Strength saving throws. Saving throw at end of turn in 60 Cone