Titan Madness
Beholder
Huge  Aberration 

Armor Class 18  (natural)
Hit Points 180  
Speed 0 , burrow 0 , fly 4 , swim 0



STR DEX CON INT WIS CHA
10  (0) 14  (+2) 18  (+4) 17  (+3) 15  (+2) 17  (+3)
Saving Throws Int +8, Wis +7, Cha +8
Condition Immunities Prone
Senses darkvision, passive Perception 22
Languages Undercommon, Deep Speech
Challenge 14  
Antimagic Cone. As antimagic field spell 30 cone..
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 1, one target. Hit: 15 piercing damage.
Eye Rays. Shoots three random eye rays against 1 to 3 targets, roll 1d20
Charm Ray. (1-2) DC 16 Wisdom, charmed until harmed by Beholder within 24
Paralyzing Ray. (3-4) DC 16 Constitution, paralyzed, save at end of turn within 12
Fear Ray. (5-6) DC 16 Wisdom, frightened, save at end of turn within 12
Slowing Ray. (7-8) DC 16 Dexterity, speed is halve, no reactions, and either bonus action or action, save at end of turn within 18
Enervation Ray. (9-10) DC 16 Constitution, half damage on successful save, for 35 necrotic damage in 18
Telekinetic Ray. (11-12) DC 16 Strength, target moved 30 ft in any direction, restrained until next Beholder turn within 24
Sleep Ray. (13-14) DC 16 Wisdom, target falls asleep and remains unconscious, no effect on Constructs or Undead within 12
Petrification Ray. (15-16) DC 16 Dexterity, target begins to turn to stone, restrained. Save at end of targets turn, failed save creature is petrified. within 6
Disintegration Ray. (17-18) DC 16 Dexterity, for 45 force damage in 12
Death Ray. (19-20) DC 16 Dexterity, for 55 necrotic damage in 6