Titan Madness
Rune Giant
Gargantuan  Giant 

Armor Class 22  (natural)
Hit Points 425  
Speed 7 , burrow 0 , fly 0 , swim 3



STR DEX CON INT WIS CHA
30  (+10) 11  (0) 28  (+9) 14  (+2) 23  (+6) 18  (+4)
Saving Throws Str +11
Damage Immunities Fire, Frost, Lightning
Senses passive Perception 19
Languages Common, Giant, Terran
Challenge 17  
Innate Spellcasting. At will: air walk, charm person, suggestion. (3/day) dominate person, charm monster. .
Command Giant. Saving throw advantage against charm. Cannot be put to sleep by magic..
Runes. Runes flash with light DC 24 charisma or be blinded..
Actions
Multiattack. Makes two slam attacks or one sword attack
Slam. Melee Weapon Attack: +16 to hit, reach 4, one target. Hit: 20 bludgeoning damage.
Sword. Melee Weapon Attack: +17 to hit, reach 4, one target. Hit: 35 slashing damage.
Spark Shower. (Recharge 18-20) DC 15 constitution check for half damage., for 70 fire and lightning damage in Cone 6
Charm Person. 3 uses Attempt to charm a creature within sight in range. Target does not attack caster.DC 23 Charisma save
Suggestion. 3 uses Attempt to charm a creature within sight in range. Target does not attack caster and must perform suggested action. DC 23 Intelligence save
Dominate Person. 1 uses Attempt to control a titan within sight in range. Titan is controlled by caster. Saves at end of turn or when it takes damage.DC 23 Wisdom save
Charm Monster. 1 uses Attempt to charm a humanoid within sight in range. Target does not attack caster.DC 23 Charisma save