based on D&D 5th Edition
Storm Giant
Huge  Giant , Chaotic Good

Armor Class 16  (scale)
Hit Points 230  (20d12+100)
Speed 50 ft. , swim 50 ft.



STR DEX CON INT WIS CHA
29  (+9) 14  (+2) 20  (+5) 16  (+3) 18  (+4) 18  (+4)
Saving Throws Str +14, Con +10, Wis +9, Cha +9
Damage Resistances Frost
Damage Immunities Lightning, Thunder
Senses passive Perception 19
Languages Common, Giant
Challenge 13  (0 XP)
Innate Spellcasting. At will: levitate, light. (3/day) control weather.
Actions
Multiattack. make two greatsword attacks
Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 +9) slashing damage.
Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12+9) bludgeoning damage.
Lightning Strike. (Recharge 5-6) Hurl a magical lightning bolt 500 ft., each creature within 10 ft. of that point makes a DC 17 dexterity saving throw or take 54 (12d8) damage, half damage on successful save., for 54 (12d8) lightning damage in 500 ft. Area
Trident. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (3d6+9) piercing damage.
Greatbow. Ranged Weapon Attack: +9 to hit, range / ft., one target. Hit: 22 (3d8+9) piercing damage.
Levitate. Target rises vertically 4 and remains suspended. Target has a speed of 0 unless adjacent to a wall.
Light. One object radiates light in area 1. Light can remove magical darkness.