Multiattack. make two morningstar attacks
Morningstar. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d8 +8) piercing damage.
Fog Cloud. Create a cloud of radius 3 that blocks line of sight.
Levitate. Target rises vertically 4 and remains suspended. Target has a speed of 0 unless adjacent to a wall.
Mage Hand. Can manipulate object 6 spaces away.
Light. One object radiates light in area 1. Light can remove magical darkness.
Dispel Magic. 3 uses Detect the presence of magic within 6DC 16 save
Magic Missile. 3 uses Three glowing darts that deal force damage to targets.DC 16 save for 3 (1d4+1) Force
Shield. 3 uses An invisible barrier appears and caster gains 5 to AC. Cast as a Reaction.DC 16 save
Gust of Wind. 2 uses A line 12 of strong wind blasts from caster. Strength save or be pushed back 3 spaces. Line area becomes difficult terrain. Gust disperses Fog Cloud and Fire effects.DC 16 save
Shatter. 2 uses Target area 2DC 16 Constitution save for 15 (3d8) Force
Misty Step. 2 uses Teleport 6 as a bonus action.DC 16 save
Lightning Bolt. 1 uses A stroke of lightning forms a line 20 from caster. Each creature in line must save, half damage on successful save.DC 16 Dexterity save for 29 (8d6) Lightning
Fly. 1 uses Target creature gains flight until end of battle. Flight speed of 12.DC 16 save