Titan Madness
Errtu, Balor
Huge  Fiend Demon

Armor Class 14  (natural)
Hit Points 215  
Speed 8 , burrow 0 , fly 16 , swim 4



STR DEX CON INT WIS CHA
26  (+8) 15  (+2) 24  (+7) 20  (+5) 16  (+3) 22  (+6)
Saving Throws Str +14, Con +12, Wis +9, Cha +12
Damage Resistances Bludgeoning, Frost, Lightning, Piercing, Slashing
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses truesight, passive Perception 13
Languages Abyssal, Telepathy
Challenge 16  
Teleport. Teleport to unoccupied space it can see within 20.
Fire Aura. At the start of each turn each adjacent creature takes fire damage. Creatures touching or using melee attacks adjacent take fire damage. 10 fire damage within 1.
Death Throes. 1 uses When destroyed it explodes and each creature within range must make a DC 20 Dexterity save or take fire damage, half damage on successful save. 70 fire damage within 6, DC 20 Dexterity save .
Magic Resistance. Has advantage on spell and magic saving throws.
Magic Weapons. Weapon attacks are magical. .
Actions
Multiattack. Make one longsword and one whip attack
Longsword. Melee Weapon Attack: +14 to hit, reach 2, one target. Hit: 20 slashing damage. Critical hits do triple damage
Longsword+. plus 15 lightning damage. Critical hits do triple damage
Whip. Melee Weapon Attack: +14 to hit, reach 6, one target. Hit: 15 slashing damage.
Whip+. plus 10 fire damage. DC 20 Strength saving throw or pulled adjacent