based on D&D 5th Edition
Errtu, Balor
Huge  Fiend Demon, Chaotic Evil

Armor Class 14  (natural)
Hit Points 216  (16d12+112)
Speed 40 ft. , fly 80 ft. , swim 20 ft.



STR DEX CON INT WIS CHA
26  (+8) 15  (+2) 24  (+7) 20  (+5) 16  (+3) 22  (+6)
Saving Throws Str +14, Con +12, Wis +9, Cha +12
Damage Resistances Bludgeoning, Frost, Lightning, Piercing, Slashing
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses truesight, passive Perception 13
Languages Abyssal, Telepathy
Challenge 16  (0 XP)
Teleport. Teleport 120 ft. to unoccupied space it can see.
Fire Aura. At the start of each turn each creature adjacent takes 10 (3d6) fire damage. Creatures touching or using melee attacks within 5 ft. take 10 (3d6) fire damage.
Death Throes. When destroyed it explodes and each creature within 30 ft. must make a DC 20 Dexterity save or take 70 (20d6) fire damage, half damage on successful save.
Magic Resistance. Has advantage on spell and magic saving throws.
Magic Weapons. Weapon attacks are magical.
Actions
Multiattack. Make one longsword and one whip attack
Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8+8) slashing damage. Critical hits do triple damage
Longsword+. plus 13 (3d8) lightning damage. Critical hits do triple damage
Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6+8) slashing damage.
Whip+. plus 10 (3d6) fire damage. DC 20 strength saving throw or pulled adjacent