Bob
Arachnoid - Reanimator
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Traits
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STR: 11 CON: 15 INT: 10 DEX: 18 WIS: 16 CHA: 15
Hit Points: 12 Bloodied: 6 +2 to Bio overcharge. Speed: 6 Initiative:5 AC: 18 Fortitude: 15 Reflex: 17 Will:14
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Gearshoulder padsBowie knifemakeshift slingexplorer's kitlaptop computerclimber's kit
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PersonalityHow trusting are you? Open-minded What is your outlook at the start of each day? Grim What kind of decision maker are you? Forceful How conscientious are you about following rules? Scofflaw How empathetic are you? Oblivious How courageous are you while under fire? Reckless
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SkillsAcrobatics: 5 Athletics: 1 Conspiracy: 5 Insight: 4 Interaction: 3 Mechanics: 1 Nature: 8 Perception: 4 Science: 1 Stealth: 5
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PowersToxic Webs At-will, bio, poison Standard action Burst 1 within 10 squares Each creature in burst | d20+5 Dexterity attack + level vs. reflex | 1d8+5 1d8 + dex mod + level poison damage, and immobilize target to end of your next turn | Graveyard Summons At-will, necrotic, psi Standard action Close burst 5
| d20+4 Wisdom + level vs. reflex | 1d10+5 1d10 + wis mod + 2 x level necrotic damage. Attack is delivered by a 1 hp zombie with your defenses that appears in the burst. The attack targets one creature. The zombie can attack again on your next turn, and disappars at its end. |
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