Bob
Arachnoid - Regenerator
|
Traits
|
STR: 10 CON: 16 INT: 12 DEX: 18 WIS: 8 CHA: 13
Hit Points: 57 Bloodied: 28 +2 to Bio overcharge. Speed: 6 Initiative:14 AC: 18 Fortitude: 23 Reflex: 26 Will:21
|
Gearplate armorrebarmakeshift slingexplorer's kitlantern (8 hours of lamp oil)water purifier (water not included)generator (8 hours of fuel)
|
PersonalityHow trusting are you? Gullible What is your outlook at the start of each day? Grim What kind of decision maker are you? Impatient How conscientious are you about following rules? Scofflaw How empathetic are you? Theiving How courageous are you while under fire? Fierce
|
SkillsAcrobatics: 14 Athletics: 10 Conspiracy: 11 Insight: 9 Interaction: 11 Mechanics: 11 Nature: 13 Perception: 13 Science: 11 Stealth: 14
|
PowersToxic Webs At-will, bio, poison Standard action Burst 1 within 10 squares Each creature in burst | d20+14 Dexterity attack + level vs. reflex | 1d8+14 1d8 + dex mod + level poison damage, and immobilize target to end of your next turn | Revitalizing Strike At-will, healing, physical, weapon Standard action Melee or ranged weapon
| d20+13 Constitution+ level vs. reflex | 1d10+23 1d10 + con mod + 2 x level physical damage. You regain 2 hp if you are bloodied. |
|
|