Bob
Doppelganger - Alien
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TraitsTwo Possibilities
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STR: 12 CON: 9 INT: 20 DEX: 14 WIS: 12 CHA: 16
Hit Points: 12 Bloodied: 6 +2 to Dark overcharge. Speed: 6 Initiative:3 AC: 18 Fortitude: 12 Reflex: 18 Will:16
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Gearplate armorLouisville sluggerlight ranged weaponexplorer's kitdraft horse (no wagon)night-vision goggleswater purifier (water not included)duct tape
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PersonalityHow trusting are you? Gullible What is your outlook at the start of each day? Grim What kind of decision maker are you? Adaptable How conscientious are you about following rules? Flexible How empathetic are you? Oblivious How courageous are you while under fire? Daring
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SkillsAcrobatics: 3 Athletics: 2 Conspiracy: 10 Insight: 2 Interaction: 4 Mechanics: 6 Nature: 2 Perception: 2 Science: 10 Stealth: 3
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PowersDouble Trouble At-will, dark Standard action Personal | Special
| Duplicate of yourself within 5 squares, without your doppelganger powers, alpha mutations, or omega tech, 1 hp, disappears at end of your next turn | Alien Engineering At-will, dark, radioactive Standard action Melee 1 You or an ally |
| Target's next weapon attack during encounter gains +2 to hit and 5 + your int + your level bonus radioactive damage |
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