Bob
Magnetic - Ectoplasmic
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Traits
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STR: 7 CON: 10 INT: 11 DEX: 18 WIS: 16 CHA: 7
Hit Points: 12 Bloodied: 6 +2 to Dark overcharge. Speed: 6 Initiative:5 AC: 18 Fortitude: 11 Reflex: 15 Will:14
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Gearlight armorLouisville sluggerexplorer's kitfuel, 5 gallonsgenerator (8 hours of fuel)
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PersonalityHow trusting are you? Gullible What is your outlook at the start of each day? Hopeful What kind of decision maker are you? Forceful How conscientious are you about following rules? Dutiful How empathetic are you? Oblivious How courageous are you while under fire? Cautious
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SkillsAcrobatics: 5 Athletics: 0 Conspiracy: 1 Insight: 4 Interaction: 0 Mechanics: 5 Nature: 4 Perception: 8 Science: 1 Stealth: 5
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PowersLodestone Lure At-will, dark, electricity Standard action Melee 5 One creature | d20+5 Dexterity attack + level vs. fortitude | 1d8+6 1d8 + dex mod + 2 x level electric damage, and pull target 3 squares | Ectoplasmic Plunge At-will, dark, psychic Standard action Touch One creature | d20+4 Wisdom attack + level vs. reflex | 2d8+5 2d8 + wis mod + 2 x level psychic damage, and you shift up to 2 squares to any vacant square adjacent to the target |
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