Bob
Nightmare - Magnetic
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Traits
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STR: 7 CON: 11 INT: 18 DEX: 16 WIS: 9 CHA: 9
Hit Points: 12 Bloodied: 6 +2 to Psi overcharge. Speed: 6 Initiative:4 AC: 18 Fortitude: 11 Reflex: 15 Will:13
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GearKevlar vestkatanathrown knifeexplorer's kitduct tapetentcanoe
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PersonalityHow trusting are you? Open-minded What is your outlook at the start of each day? Self-assured What kind of decision maker are you? Timid How conscientious are you about following rules? Scrupulous How empathetic are you? Kind How courageous are you while under fire? Fearful
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SkillsAcrobatics: 4 Athletics: 0 Conspiracy: 5 Insight: 1 Interaction: 5 Mechanics: 9 Nature: 1 Perception: 1 Science: 5 Stealth: 4
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PowersFear Manifested At-will, psi, psychic Standard action Ranged 10 One creature | d20+5 Intelligence attack + level vs. will | 1d8+6 1d8 + int mod + 2 x level psychic damage, and to end of next turn target gives combat advantage and has -2 on attacks | Lodestone Lure At-will, dark, electricity Standard action Melee 5 One creature | d20+4 Dexterity attack + level vs. fortitude | 1d8+5 1d8 + dex mod + 2 x level electric damage, and pull target 3 squares |
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