Bob
Telekinetic - Reanimator
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TraitsTelekinetic ShieldTelekinetic Reach
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STR: 11 CON: 16 INT: 18 DEX: 15 WIS: 16 CHA: 5
Hit Points: 12 Bloodied: 6 +2 to Psi overcharge. Speed: 6 Initiative:3 AC: 15 Fortitude: 16 Reflex: 15 Will:14
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Gearrebardartexplorer's kitgenerator (8 hours of fuel)wagon
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PersonalityHow trusting are you? Obstinate What is your outlook at the start of each day? Self-doubting What kind of decision maker are you? Easygoing How conscientious are you about following rules? Scrupulous How empathetic are you? Hard-hearted How courageous are you while under fire? Daring
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SkillsAcrobatics: 3 Athletics: 1 Conspiracy: 9 Insight: 4 Interaction: -1 Mechanics: 9 Nature: 4 Perception: 4 Science: 5 Stealth: 3
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PowersTelekinetic Wave At-will, force, psi Standard action Close blast 5 Each creature in blast | d20+5 Intelligence attack + level vs. fortitude | 1d6+5 1d6 + int mod + level force damage, and push target 3 squares | Graveyard Summons At-will, necrotic, psi Standard action Close burst 5
| d20+4 Wisdom + level vs. reflex | 1d10+5 1d10 + wis mod + 2 x level necrotic damage. Attack is delivered by a 1 hp zombie with your defenses that appears in the burst. The attack targets one creature. The zombie can attack again on your next turn, and disappars at its end. |
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