Bob
Cryokinetic - Reanimator
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Traits
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STR: 14 CON: 11 INT: 15 DEX: 9 WIS: 16 CHA: 18
Hit Points: 12 Bloodied: 6 +2 to Psi overcharge. Speed: 6 Initiative:1 AC: 18 Fortitude: 16 Reflex: 14 Will:15
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Gearplate armorscissorsbowling ballexplorer's kitcanoeclimber's kitpickup trucktent
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PersonalityHow trusting are you? Gullible What is your outlook at the start of each day? Self-doubting What kind of decision maker are you? Easygoing How conscientious are you about following rules? Flexible How empathetic are you? Kind How courageous are you while under fire? Cautious
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SkillsAcrobatics: 1 Athletics: 3 Conspiracy: 7 Insight: 4 Interaction: 5 Mechanics: 3 Nature: 4 Perception: 4 Science: 3 Stealth: 5
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PowersIcy Grasp At-will, cold, psi Standard action Touch One creature | d20+5 Charisma attack + level vs. fortitude | 1d6+6 1d6 + cha mod + 2 x level cold damage, and slow to target to end of your next turn; if already slowed, 1d6 extra cold damage | Graveyard Summons At-will, necrotic, psi Standard action Close burst 5
| d20+4 Wisdom + level vs. reflex | 1d10+5 1d10 + wis mod + 2 x level necrotic damage. Attack is delivered by a 1 hp zombie with your defenses that appears in the burst. The attack targets one creature. The zombie can attack again on your next turn, and disappars at its end. |
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